Also, while your attack bonus won't be great enough to throw two strikes, you can definately do a strike and an athletics action since skills scale much faster. My personal recommendation is to focus in on crowd control spells or AoE damage/debuffs to lob at your enemies until they close the distance a little, or toss out sustain spells, then wildshape when they get closer. If you want to cast a spell before using wildshape, chances are a fireball will be much more effective than using haste on yourself (this will probably change once you can cast haste on multiple targets). The battle forms are balanced to be a bit less powerful than a martial and I think having 85% of a martial at turn one is better than having 95% at turn two. I'd much rather use Wildshape on turn 1 and go in without any extra buffs. By the time you're ready to enter melee, the fight will be halfway done and you won't really have contributed anything to it. Though honestly, casting a short duration buff on turn 1 and then use wildshape at turn 2 doesn't seem too effective in most situations. ![]() And it's only a single action so you can use Wild Morph and Wild Shape on the same turn. And if you can get the focus points for it, Wild Morph is actually a good buff that you can combine with Wildshape to give yourself reach or some resistance. And YES, I want that to be the primary focus, especially considering the feats it takes to build, and not an "option" that maybe I use in combat, possibly.Īnother very good one is Longstrider, especially heightened to level 2. I'd appreciate ideas on how to not ignore basically half my class because of the restrictive rules on wildshspe. Or, ideally, save a round somehow and get to the wildshaping snd attacking ASAP. Then use the 2nd round to wildshape and attack. So I need spells that I can cast ahead of combat or in the 1st round before closing. Which seems like a huge oversight to the build. ![]() But in 2e, they got rid of most buff spells AND the feat to cast while morphed. Or take the lvl 4 feat to be able to cast while wildshaped. In 1e it was easy: pick buff spells that last 10+ min. So I'm trying to get advice on what spells are good for casting at the start of battle or times between combats. ![]() I know that it can't cast while wildshaped (in a battle form). I want to focus on being in animal forms for combat. I'm looking for advice on which spells to take for a wildshape druid.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |